Tag: WebGL
All the articles with the tag "WebGL".
Web Gaussian Splatting: Cesium 3D Tiles vs. SparkJS 2.0
Updated:A technical comparison of Cesium's standards-based 3D Tiles pipeline and SparkJS 2.0's renderer-native, paged Gaussian-splat runtime.
How Mapbox Renders 3D Interchanges
Updated:An analysis of Mapbox's lane-level HD road data, elevation features, styles, and rendering pipeline for 3D interchanges.
How Assuming the Earth Is Flat Speeds Up deck.gl Rendering
Updated:How deck.gl balances Web Mercator projection cost and WebGL floating-point precision with an automatic offset coordinate system.
The Lifecycle of a Mapbox Vector Tile
Updated:How Mapbox GL JS requests, parses, prepares, uploads, and renders vector tiles across the event loop, workers, and render loop.
Implementing Building Shadows in Mapbox
Updated:Implementing time- and location-based building shadows in Mapbox by adapting Threebox to Mapbox GL JS v2.
Client-side Raster Tile Reprojection
Updated:Reprojecting non-Mercator WMTS raster tiles in the browser for display on a Web Mercator map.
Implementing Polygon Gradient Fills
Updated:Using a polygon straight skeleton to implement an inward glow or shadow similar to QGIS shapeburst fills.
Beyond Coordinates





