Beyond Coordinates
RSS FeedBeyond Coordinates is a personal blog about maps, graphics, software engineering, and the ideas that connect them.
It collects project notes, rendering experiments, and practical engineering tradeoffs.
Recent Posts
Why React Compiler Can Render Stale Data in MobX observer Components
A minimal reproduction of React Compiler caching stale JSX around MobX observer, why interior mutability conflicts with memoization, and the practical fixes available today.
Web Gaussian Splatting: Cesium 3D Tiles vs. SparkJS 2.0
Updated:A technical comparison of Cesium's standards-based 3D Tiles pipeline and SparkJS 2.0's renderer-native, paged Gaussian-splat runtime.
How Mapbox Renders 3D Interchanges
Updated:An analysis of Mapbox's lane-level HD road data, elevation features, styles, and rendering pipeline for 3D interchanges.
C++ Concurrency Study Notes
Updated:A reading outline covering C++ concurrency, synchronization, atomics, parallel algorithms, and concurrent data structures.
Beyond Coordinates
