Beyond Coordinates
RSS FeedBeyond Coordinates is a personal blog about maps, graphics, software engineering, and the ideas that connect them.
It collects project notes, rendering experiments, and practical engineering tradeoffs.
Recent Posts
Web Gaussian Splatting: Cesium 3D Tiles vs. SparkJS 2.0
Updated:A technical comparison of Cesium's standards-based 3D Tiles pipeline and SparkJS 2.0's renderer-native, paged Gaussian-splat runtime.
How Mapbox Renders 3D Interchanges
Updated:An analysis of Mapbox's lane-level HD road data, elevation features, styles, and rendering pipeline for 3D interchanges.
C++ Concurrency Study Notes
Updated:A reading outline covering C++ concurrency, synchronization, atomics, parallel algorithms, and concurrent data structures.
Quadtrees and Collision Detection
Updated:Designing a quadtree for spatial partitioning, range queries, and collision detection, with implementation tradeoffs in C++.
Beyond Coordinates
